Student at Washington University in St. Louis

Cyberpunk Character

A fully modeled and textured cyberpunk character made using Blender and Maya, then showcased in a poster made in Illustrator.

ROLE

Individual Project

Software Used

Maya, Blender

Time

May 2023 - Dec 2023

ROLE

Individual Project

Software Used

Maya, Blender

Time

May 2023 - Dec 2023

Design Process

This project started with a base human head model. Using Maya, I added new details such as ear piercings and facial accessories. It was then exported to Blender to design, simulate, and groom the particles for the hairstyle, paint custom materials, and set up lighting for a more cinematic look. Lastly I used the rendered picture in illustrator to create the final poster.

Tablet showing Bloomy UI
Tablet showing Bloomy UI

Challenges

Creating realistic hair was one of the biggest challenges. My early attempts was jagged with unnatural edges. I was able to achieved a more natural look after experimenting with different particle settings and brush sizes. I also learned how to use the stencil brush in Blender, making texture painting a lot easier.