One Button RPG
My first ever Unity project, a simple three button turn based RPG.
About the Game/Design Goals
This game is a simple turn based fighting game set in the world of Jujutsu Kaisen. Players control Yuji as he battles through 10 levels of randomly selected enemies and bosses, Mahito and Sukuna.
Inspired by the classic turn based battles of early Pokémon games, the player uses three button to choose actions each turn. Narrative is told through dialogs between levels and a cutscene after you defeat the final boss.
Challenges
One of the biggest challenges I faced was handling animation timing and delays. Getting attacks and hit reactions to play at the right moment without overlapping or delayed took a lot of trial and error.
During playtesting, I also discovered that players could simply spam the action button to defeat enemies instantly, completely breaking the turn based flow. Fixing this required adding input locks between turns, which taught me the importance of anticipating player behavior, and designing around it.






