
The Curse Of Brookings Hall
A 3D horror puzzle game set in WashU’s Brookings Hall, where players uncover secrets through exploration and solving physical puzzles.
About the Game
Set in a lab under Washington University's iconic Brookings Hall. Here, players use text based clues and solve puzzles to demystify the lab's past. As players explore the lab, however, they are kept on edge by the eerily colored camera filters, interactive puzzles and decayed environment.
Design Goals
The goal was to create atmospheric and information feedback loops to keep players engaged. Before building in Unity, The map and interaction flow was first sketched on paper as shown below, planning out each room and clue placements. This visualized how players would move through the space and allowed me to create a invisible guide that leads player towards the ending.
Technical Goals
Challenges
The biggest challenge for this project was communication between team members. I learned the importance of communication and progress checks when working on larger projects for a long duration.
On the technical side, one of my main challenges was learning how to handle lighting in Unity. I experimented with both baked and real time lighting. One can be time consuming to iterate on, while the other is very performance heavy.













